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RULES V 3.0

STANDARD MODE 

 

I. [DECK, DRAWING, SOLDIER]

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1.Deck

 

A. Each Deck must contain between 35 and 50 Cards. 

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B. Shuffle your Deck and place it face-down in the bottom-right corner of your side of the Battlefield. 

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2. Draw and Hand

 

A. Both Players will Draw 5 Cards.

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B. If you are not satisfied with your Hand, you are allowed to try up to 3 new Hands before starting the Game by putting your 5 Cards back into the Deck, shuffling them, and Drawing 5 new Cards. 

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C. Each Player must Draw 1 Card from their Deck at the beginning of their turn. 

 

3. Soldier

 

A. Each Player must have 1 Soldier. Place your Soldier in the bottom-center. 

 

B. When a Soldier uses their ability, the card is switched to a horizontal position as a reminder that the ability can't be used again for the rest of the Game. 

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C. Soldiers are unaffected by Cards' (Strategies, Tools, and Luturas) Effects, unless the Effect itself states otherwise. 

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D. Soldiers are unaffected by the Attacks of Prismatic Luturas.

 

4. Starting the Game 

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A. Toss a coin, whoever calls it right will decide who will start the Game. 

 

B. During the first turn of each Player, attacks are not allowed. 

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C. The Player that loses the first Round, will decide who will start the next Round. â€‹

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II. [CRYSTALS]

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1. Crystals

 

A. During your turn you can place as much Crystal Cards as you like, up to 4 Crystal Cards (2 at the left side of the Soldier, and 2 at the right side of the Soldier).

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B. More than 4 Crystals on your side of the Battlefield are allowed, but only if an effect says so.

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C. Destroyed Crystal Cards go to the “Workshop” located in front of the Deck.

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III. [LUTURAS]

 

1. Deploy

 

A. In order to place (Deploy) a Lutura on the Battlefield, check the Crystal Requirements (type(s) and number(s). If the Crystal is completely black, any Crystal can be used to fulfill that need. 

 

B. Only Luturas with a “Gear 1” or one "Gear Icon" and with enough Crystals can be deployed directly on the battlefield. 

 

C. Luturas can’t attack Soldiers, unless the foe has no Luturas to defend them. 

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D. Prismatic Luturas can't attack Soldiers.

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E. Luturas are placed in front of the Crystal Sections. 

 

F. Each Lutura can attack only once per turn. 

 

G. If any Lutura goes from the Battlefield to the Hand, you can't deploy more Luturas for the rest of the turn. 

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H. Destroyed Lutura Cards go to the “Workshop” located in front of the Deck.

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2. Upgrade

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A. You can place multiple Luturas in a single turn, up to 4 Luturas and they can Shift Gears upwards (Upgrade) as many times as possible, but they can't go backwards, unless they get removed from the Battlefield and come back by an effect, so they can start over. 

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B. A Lutura can't use its effect nor attack the same turn it was upgraded.You may attack and use a Lutura's effect before doing an upgrade. 

 

IV. [ADVANCED LUTURAS | DAMAGES AND EFFECTS]

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1. Upgrading Luturas

 

A. To deploy a “Gear 2” Lutura you need to have a “Gear 1” with the same name on the Battlefield and the right type and amount of Crystals. To place a “Gear 3” Lutura,  you need to have a “Gear 2” with the same name on the Battlefield and the right type and amount of Crystals. To place a "Gear Ultima" Lutura, you need a "Gear 3 Lutura" and the right type and amount of Crystals on the Battlefield. "Gear 2, Gear 3, and Gear Ultima" are considered "Advanced Gears or Advanced Luturas". 

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B. The action of deploying Gear 2, Gear 3, and Gear Ultima Luturas is called "upgrading your Luturas" or "to upgrade a Lutura." 

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C. "Advanced Gear Luturas" are placed on top of the previous gear Lutura Card. They keep the damages taken while in their previous Gear(s). Once a Lutura is destroyed, all cards under it get destroyed as well. Advanced Gear Luturas keep their previous Gear(s) ability effect(s) if they used them before getting upgraded. If an Advanced Gear Lutura needs to go from the Battlefield to the Hand, Deck, or Portal by effect, all previous Gears go as well. When a Lutura leaves the Battlefield (to your Hand, Deck, Portal or Workshop), all of their effects reset. 

 

V. [TOOLS]

 

1. Tools

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A. Only 1 Tool Card can be used at the same time. Tool Cards are placed in front of the Soldier. You can assign your Tool to different Luturas, but only once per turn.

 

B. The Tool will turn left or right to point out the assigned Luturas.

 

C. You or your opponent can use an attack to destroy a Tool.

 

D. When a Tool is assigned from one Lutura to another, its effect resets.

 

E. When a Lutura with an assigned Tool gets destroyed, the Tool gets "dropped" (goes back to Battlefield).  

 

F. You can place a Tool on the Battlefield with no assigned Luturas.

 

G. If you have no Luturas on the battlefield, Tools won't prevent your enemies from attacking your Soldier.  

 

H. Tools effects can only be used once per turn. 

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I. Destroyed Tool Cards go to the “Workshop” located in front of the Deck.

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[STRATEGIES]​

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1. Strategies

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A. Strategy Cards can only be used once per turn and they are placed at the bottom-left corner. Their effect only last 1 turn, unless the card itself says otherwise.

 

B. Destroy your Strategy Card at the end of the turn unless their effect states otherwise. Strategy Cards can be used on either players' turn. To use your strategy during your opponent's turn, your strategy must be facing down during your turn, flip it during your opponent turn to activate its effect (card effect requirements must be met). 

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C. Strategies that requires the destruction of 1 or more cards to activate their effect, can't destroy themselves as one of the requirement. 

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D. Destroyed Strategies Cards go to the “Workshop” located in front of the Deck.

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CONCEPTS

 

1. Each Card has a unique Serial Code that can be found in the bottom-left;  next to it, the person or entity name responsible for the card's illustration can be found. 

 

2. Each Card has in their bottom-right from 1 Star to 4 Stars. 1 Star means you can have up to 4 copies of the same Card per Deck. 2 Stars means you can have up to 3 copies of the same card per Deck. 3 Stars means you can have up to 2 copies of the same Card per Deck. 4 Stars means you can only have 1 copy of that Card per Deck. Stars usually can be used as a hint to know how much powerful the Card is. Crystals are not affected by this Rule, more than 4 copies of the same Crystal is allowed.

 

3. A Lutura gets destroyed by an effect that states so or by having its Stamina Points reduced to 0. Stamina Points are subtracted from the total Combat Points of an attacking Lutura or Effect. 

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4. When an Effect is triggered by an Attack, the Effect gets resolved first. If an Attack is negated by an Effect, the Attack's effect is not negated, unless the counter effect states the opposite. 

 

5. Winning conditions: By reducing your foe’s Soldier Stamina Points to 0, if your opponent can’t draw any more cards from their Deck, or by the effect of a Card that states a winning condition. 

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FAST MODE (OPTIONAL) | NOT FOR TOURNAMENTS

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1. Fast Mode is another way to play Luturas. You can split your Deck into 2 sections: One will contain only Luturas, Tools, and Strategies and the other section will contain only Crystals. Creating 2 Decks. The Deck containing the Crystals would be placed on the Top Left Corner (The Portal) and the other Deck on the regular "Deck" section.  The 1st Hand will contain 3 Cards from the Regular Deck and 2 Cards from the Crystal Deck. Each turn the player will decide if the Card to be drawn would come from the Regular Deck or from the Crystal Deck. Apply the rest of the Standard Mode Rules. 

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2. Luturas deal x2 of Damage to Weak Natures:

 

Aquatic is strong against Flammable

 

Flammable is strong against Botanical

 

Botanical is strong against Nuclear

 

Nuclear is strong against Terrestrial

 

Terrestrial is strong against Plasmatic

 

Plasmatic is strong against  Aquatic

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All Natures are strong Against Prismatic

 

Luturas Natures.png
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